//==============================================================================
// Hemiolia_anim.txt
//==============================================================================

//==============================================================================
define splash
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Meteor Splash
		}
	}
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Naval G Argo_idleA
			    tag Attack 0.25 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false CrushWood checkVisible
					Length 4
			Connect HOTSPOT splash hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_idleA
			Connect HOTSPOT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippledeath hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.00 false Arrow checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_walkA
			Connect HOTSPOT wakewalk hotspot
			}
		}
	}
}